Chapter 6
Lab/Shop to Makerspace/CTE
Here, a K-12 Makerspace or CTE learning space is a hybrid of traditional science and technical education classes, that may include, but are not limited to:
  • Labs - Science, Computer/CAD, Engineering/CAM, Gaming/Esports, Robotics;
  • Classes - Art/Design, Culinary, Medical,and;
  • Shops - Wood, Metal, Auto, and Stagecraft
It is a one-of-a-kind learning space that often combines a variety of furniture, raw materials, tools and/or technology designed to facilitate a unique fabricating, simulation, or virtual space for students.
The former Elementary Science Room, now called the K-5 Makery, Maranatha Christian School, Poway CA
Overview

K-12 Makerspaces transcend a fixed or cookie-cutter definition as many of these spaces incorporate different elements of lab, workshop and class environments based on age-appropriateness. By design, makerspaces are unique unto themselves and should reflect the maker culture and skills of the people who created and directly participate in the space. What all makerspaces do share in common is the facilitation of project-based learning. These learning spaces are equipped with a variety of hands-on materials, tools and resources designed for student engagement and collaboration, to make lots of different things.

Maker culture often called the Maker Movement, has helped bring back hands-on curriculum resources and tools eliminated by many public schools in the United States over the past 35 years. Through budget cuts and an academic philosophy that making skills did not prepare students for college, learning spaces such as wood and metal shops, home economics, art and music studios were dismantled. Since the 1980's, the only systematic K-12 replacement for all these tools, was the advancement of personal computers coming into classrooms and the advent of the whole class computer lab. Even today, many computer labs are patterned like traditional 20th-century classrooms in rows of desks and chairs, with all students doing the same activity.

Now and in the coming years, we will see computer labs replaced with very eclectic makerspaces to match common core standards executed through an integrated studies hands-on curriculum. Makerspaces help us get back to the future- using something old, like all kinds of raw materials, with using something new, like all kinds of digital software and hardware. Bringing all these elements together, students learn by doing and increase their ability to understand concepts and the world at large.

It is common sense to recognize the need for specific labs like a high school chemistry lab to be standardized and setup for safety and function. However, there are different types of labs that need a transformation as the curriculum becomes more interdisciplinary. The STEAM curriculum movement of integrating Science, Technology, Engineering, Art and Math is a leading example within the United States. Someday, someone will include Language Arts and Social Studies in a 'new and improved' acronym so we can just move beyond a reform funding label to the transformative holy grail of Integrated Studies.

The Concept of Micro Making Spaces

In a learning space (e.g. Learning Studio, Learning Commons or Makerspace) one can create a smaller space or spaces within the room that I call, 'micro making spaces.'

Micro making spaces are defined areas within the learning space that include specific materials, tools, and furniture to facilitate a number of different design and maker activities.


I would like to acknowledge Richard Oka, a former teacher from Clairemont High School, Academy of Engineering Design for his contributions in the section below.

Here Richard and I present three progressive and typically age-appropriate tiers of materials, tools, and furniture for creating different micro making spaces. By progressive, we mean these objects continue to be used as students move up the tier levels. Here are examples for each level not defined by grade level, but rather a level of experience in working with maker materials, tools and furniture.

Tier I - Micro Making Spaces or Makerspace

Materials

  • Color pencils, markers, large (street) chalk

  • Paper, butcher paper rolls, construction paper, cardstock

  • Popsicle sticks, balsa wood

  • Paint - watercolor

  • Playdough

  • School glue bottles and glue sticks

  • Building- Blocks, LEGOs, Sticks, Magnet Tiles

Tools

  • Measuring Tools - 12” and 36” rulers, measuring tape, plastic shape guides

  • Small scissors/safety scissors

  • 6 classic simple machines - Lever,  Wheel and axle,  Pulley, Inclined plane, Wedge, Screw

  • Tablet and Laptop computers

  • black and white networked laser printer

  • Garden Tools (smaller size handles)

Furniture

  • Floor mats for individual or group floor work

  • Whiteboards - Individual and portable stand

  • Nesting tables and task chairs with casters to repurpose the space

  • Storage cabinets using plastic containers to organize robotics kits and STEAM resources and materials

  • Mobile utility carts used next to tables

  • Paint Easels

Tier II - Micro Making Spaces or Makerspace

Materials

  • Taskboard

  • Clay

  • Pre cut hardwood

  • Hammer, nails

  • Paint - acrylic paints, latex paint and stains

Tools

  • Heavy duty cutting board

  • Larger sharper scissors

  • Measuring tools - calipers, rulers, protractors

  • Simple hand tools for building - screwdrivers, socket drivers, pliers, allen wrenches

  • Hot glue gun, Staple gun

  • C Clamps

  • Desktop Computers - Image editing and Video editing software

  • Networked color laser printer

  • 3D Printer - 3D Printer Curriculum Kits

Furniture

  • Butcher block or metal top workshop tables

  • Fixed or self-adjusting Stools for standing or sitting

Tier III - Micro Making Spaces or Makerspace

Tier III is typically at the high school level. Make sure you have strict procedures for all power tools that may include specific parent permission forms regarding tools and equipment use, and student training procedures. Every tool should have a home where students can access- based on their access and supervision level.

Materials

  • Classroom robotics and building kits - VEX, Lego Mindstorms, Fischertechnik

  • Hardwoods - 2x4’s, Sheet plywood

Tools

  • Portable power tools for drilling, screwing, cutting

  • Stationary Power Tools - Radial Saw, Drill Press

  • Box cutters, hobby knives Metal cutting shears,

  • Desktop Computers - CAD/CAM Programming Software

  • 3D Printers, 3D Modeling Software

  • Electronic/computerized measurement: electronic balances, force sensors, computer software for image-processing, motion-capture, video-editing

Furniture

  • Drafting Tables

  • Butcher Block Tables with Storage Space

  • Metal Tables

  • Metal Stools


Resources 

Books
Learning Environment Design (LED)
Makerspace Spotlight

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